

He said that we need to evaluate the ideas and if we have to, we will start from scratch again. We also have to learn to recognize bad ideas and say no to them.





It shows where your seat is ahead of time – usually around 10-15 min before the train comes -so, people don’t have to run in different directions at the last moment.
Beirut, M. (2015) How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world, London, Thames & Hudson.
AWWWARDS, (2018) Redefining Reality with Geoffrey Lillemon, Creative Director of W+K’s Department of New Realities. Available at:
“Geoffrey Lillemon – one of the Creative Directors of Wieden+Kennedy Amsterdam’s ‘Department of New Realities discusses how can we design experiences that take our perception of the world to new creative frontiers.
Geoffrey a player in augmentation, focuses on layering the world around us with techno visions and cosmic fantasies, designed to cultivate provocative future landscapes. His latest projects include bringing to life the Moncler Genius book with AR, and evolving the way we listen to music with ‘LAVA’ – a new platform that pairs AR and audio fingerprinting tech to create music you can see.”






Glug, (2019) Marcello Google Creative Labs. Available at:
““Where Art and Technology Collide” 21st March 2019 Over the last 25 years, Steve’s worked on everything from launching the iPhone and Amazon in the UK to projects for the Greek government, NASA, The UN and now heads up the Creative lab at Google in London.
Steve Vranakis shares his creative ideas and experimental work running Google’s Creative Lab, from how they used machine learning in music to create thousands of never heard before sounds to using artificial intelligence to find great works of art. They developed an invisible interface using conductive thread woven into fabrics to design fashion with function and allowed riders to see through the eyes of a self-driving car to help them gain a better understanding into how they work.
Steve’s ideas centre on how creativity combined with technology can make for truly innovative interactive experiences.”

























I think for the project for the museums would be good idea to create a device that each one of the visitors will get when they get their ticket – maybe a bracelet. This device will track the time the visitors spend in the museum and most importantly in witch location (or painting) they stay longer and in witch less time. This way, you will now what art work people like and enjoy (it can stay longer on display) and what needs to be replace.
https://kids.kiddle.co/Water_Lilies_(Monet_series)
https://artuk.org/discover/artworks/legal-assistance-114716
https://www.wikiart.org/en/maria-fortuny
https://www.theartstory.org/artist/seurat-georges/
https://www.wikiart.org/en/georges-seurat
https://www.wikiart.org/en/maria-fortuny
https://colourlex.com/project/renoir-the-umbrellas/
https://artuk.org/discover/artworks/nuns-and-schoolgirls-in-the-tuileries-gardens-paris-114793